Mar 23, 17 / Ari 26, 01 00:22 UTC
Gaming methods and use. ¶
I think the games should be for educational purpose but made fun like litteral fun. They can't do something without knowing it. For example say like star citizen. You okay as a engineer and you and your crew need to get out of a ship before it get into orbit and burns. Unless you know how to open the door and how it works you won't get out, but the door is based off the ones we really use. They know now. So what else? Oh and we need a to be more active so when we play it should involve interaction not controllers and we need to work on our projects so litteraly Make it fun but educational of choice. What are your thoughs?