By "harm" I had intended to include damage, as in to property.
I did somewhere detail a loose heiracheal structure as an example for how to define various incrementing level of harm, sorted by severity. This is not intended to be definite, or even complete, just an example of a tiered gradient to assist sorting severities:
inaction leading to damage/loss of property to an individual
action leading to damage/loss of proprty to a group of individuals
inaction leading to mental or physical harm to an individual
action leading to mental or physical harm to a group of individuals
inaction leading to loss of facility operation
action leading to loss of facility operation
inaction leading to loss of life to an individual
action leading to loss of life to an individual
inaction leading to loss of life to a group of individuals
action leading to loss of life to a group of individuals
This is ofc only in the loosest of terms. By "inaction leading to loss of life to an individual" I would not mean for anything stupid, like if you're standing next to someone that attempts to throw themselves under a train, and you make no attempt to stop them this somehow becomes your responsibility purely by your presence, more things like you've taken your car into traffic knowing that you have no brakes, but have simply done nothing about it. I understand neither of those are likely to be actual issues in Asgardia, just trying to impress it's not so much as a maintainence issue with the ship/station systems as personal inaction representing some facet of neglect by the citizen(s). Concepts like "mental harm" would need much further clarification, as would other details, but intent was to structure so property of mulitple is viewed as more prominent than property of an individual, actually harming someone being more serious than property, with lives of individuals, and groups, topping the chain.