If decision was up to me, I'd actually suggest for a highly modular modable game platform that can serve both consoles and any PC OS.
Like, an engine which the "Game", "Lore" and "Mechanics" are official mods/DLCs made by the engine's creators themselves (A.K.A. us) which can actually be removed or changed for player-made modules.
I'll use both Skyrim and Don't Starve as examples, as they allow for mods but are not quite modular themselves.
The idea is, imagine if you could take the world, any character, quest or basically anything out of the game easily, as easy as unmarking a checkbox or opening the "world" in a "world" editor and taking that character out, moving and unmarking the quest, or even giving the quest to someone else and changing the text.
Then, you'd save your world configuration or create a "world file" which consists of everything, from code to textures which you can post to an official portal or share with friends.
This means that Asgardia would have its own official world and game, which could possibly also be played online and be easily updateable, but any Asgardian or player would be able to create new content which he could post/suggest through an official portal or even an official thread here in the Forum, his modification could then become official if really good, go through a period of bug-fixes and adaptation to be added to the "Official Asgardia World File".
We would also all be able to use the "World Editor" to create new games or "DLC's" to the game and later, a software which dynamically allows the client/game to download and access world files from inside the game could be used to make players able to travel between "Asgardia V"(suggested name for Official World File, V for Virtual) their own worlds and visits the custom worlds of their friends.
In a sense, it would start as a game and become a "game-social network" which each users "profile" is actually a game/world/dimension of its own.
One could possibly recreate a whole existing game as their personal world-profile or have a portal on their world-profile that takes them to that game's recreation with a system option for going back to the world or to "space" where he can visit "Asgardia V" or other user's worlds.
It would be easy to provide world-files templates for users to edit and create a version of their own.
If procedural generation is used for the planets themselves, maybe there would even not be a limit to how big a "world's planet" could be, with ground customization, that would not stop users to make fine details to their own worlds and still allow for the re-creation of any old or existing game.
If something like "Euclideon's Unlimited Detail" is used, there won't even be a limit to graphics without taking any toll to graphics cards.
As a demonstration of Euclideon's Unlimited Detail for graphics, there is this video:
Real Holodeck Finally Created using Euclideon's Unlimited Detail Engine
(Totally worth watching a searching more about the company)
A system such as this seems to me like the perfect thing for Asgardia in the short and long run, It provides with a sort of "Virtual Country". It will be SERIOSLY fun. If it requires Asgardia Credentials/ID to create an account, it will provide a new reason for people to wish to become Asgardians. It is highly customizable. It can easily create a micro-transactions system which would both serve for users to make a living in their current countries by creating contents and worlds for others to use and for Asgardia's project as well. And most of all, games which are moddable could already provide a system such as this but companies do not invest on such as either they have not thought of it or do not see so much profit, while for us, there could be a HUGE profit besides "money" as money is not the only thing that can be profited.
What do you guys think?
^^ , \ /,,